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Squire ( Knight)

Squires of noble blood rush to prove their strength in battle.

Being a nobleman means being the first. The first one to step on the battlefield and the last one to leave it. Such is a philosophy that the Empire professes giving privileges and wealth to nobility. Of course, this does not always work, and not everywhere, and colossal space distances only increase feudal fragmentation. But the main principle still works: knight is a heavily armed, well-trained warrior who is the mankind’s spearhead. The knights have rights and privileges as long as they stand guarding the borders of the Empire. Accusation of abuse is a guaranteed loss of title, position and income.Of course, upbringing plays a vital role - noble families and the central system of education teach young gentry to think that they received money and power in advance and now have to pay their debt to the Empire. But whatever the state does, the gap between nobility and ordinary people only grows.

A wide variety of ranged and close combat weapons provides a dominant advantage on the battlefield. As for protection, knights outfit their armor with active and passive defensive systems like magnetic shields, smoke launchers, decoy flares and reactive armor.

In order to control the knights in vast spaces, several knightly orders were created:

- The Order of the Imperial Cross (created on the basis of existing and still orders Teutonic, Maltese, Holy Sepulcher)

- Order of the Fiery Falcon (Order of the Capital)

- Order of the Polar Star (knights of this Order decorate their armor and heraldry with attributes of the Northern European pagan religion)

- Order of Santiago (restored after the beginning of the war of the first contact to ensure security of space routes)

- Order of Oceanic Anger (attributes and traditions of Oceania and Latin America)

Of course, not all knights belong to these orders, but the ones above are the most powerful and influential structures. Grand Masters of the Orders compete for power with the Grand Ducal Houses.

Technically, knight armor is a fully airtight humanoid combat mech inside which there is an armored capsule where the pilot is lying with crossed hands. This is where the nickname of the knights - pharaohs - comes from.

Each knight's exoskeleton is a unique complex and in fact is a custom-made product. All of them are based on more or less common and trendy chassis, but with differences. Armor and weapons of each fighter, despite being assembled from the parts of same type, have unique designs created specifically for the user to ideally match his tactics and combat style.

Knight’s armor suit is designed to operate autonomously for several days. Mobility systems are placed around the operator’s sarcophagus. The suit is large enough to house a dual system: hydraulic servos and carbon fiber muscles. Around the main frame vital nodes and systems are located. These are covered with protective layers and pseudo-muscles. Which, in turn, are protected with external plates of ceramic armor with built-in surveillance and active protection systems.

 

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Astroborne Mobile Infantry

Astroborne mobile infantry is the backbone of the mankind’s army. They go into battle beside knights and heavily armored units, serve on ships and guard outposts. They cannot vaporize entire continents like spaceships do, but they don’t need to. Mobile infantry exists for its own purpose and fits it perfectly

Mobile infantry units permanently stationed on humanity-controlled worlds and space stations are called the Colonial Guard. They share structure and equipment of the Astroborne infantry, but often have less combat experience and lack some of the most sophisticated high-tech gear. 

The MA4 a5 Mobile infantry armor is a standard issue closed circuit armored exoskeleton. Granting protection against hazardous environments, it also controls the operator’s status and is capable of providing automated first aid. The suit also has an extensive sensor array to monitor tactical situation. Besides that, each MA4 a5 is equipped with a rebreather with 4 hours’ worth supply of oxygen, a 5-liter water tank and a power supply unit granting 80 hours of autonomous operation. 

Each suit of armor is designed with close circuit capability in mind for operations in vacuum or hostile environments. An airtight lower layer is covered with carbon pseudo-muscles that and are in turn protected with ceramite armor plates

Colt M6a3 laser rifle is the infantry’s best friend. Each one comes with an underbarrel 20-mm launcher. And of course this complex and modular high-tech weapon system cannot show its true potential without a targeting computer synchronized with the infantryman’s armor. Soldiers can see what their rifles see and they don’t need to aim down the sights to shoot accurately, as they always have a crosshair projected into their visors.

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FWP 12 AI1 Drone (“Mule”)

Field Weapon Platform 12 is an infantry support drone that carries heavy weapons, additional equipment and a battery charging system, as well as an oxygen compressor, and any other ammunition that a mobile infantry squad may need in a long raid. It can also carry heavy tactical shields. Mule is an essential asset of the squad.

Unlike earlier models, this three hundred kilogram armored assistant has four legs instead of tracks, which increases its maneuverability and controllability. This robot has a relatively low level of Artificial Intelligence. A regular specialist can operate the drone or its weapon manually. Mule can also carry a Viper reconnaissance drone.

Soldiers can easily use this machine not only as a weapons platform but also as mobile cover.FWP 12 is fully adapted for transportation by "Flounder" armored carriers, in which case it can act as a second, remotely controlled turret.

Armament options:

  1. Javelin Mk3 ATGM (4 shots). Multi-purpose missiles for taking down heavily armored targets in the air and on the ground. The main anti-tank weapon.
  2. Browning MV75 Heavy Beamer. Rapid-file laser on a turret with impressive elevation angles. This weapon is capable of devastating heavy infantry or lightly armored vehicles at distances up to 500m.
  3. 83mm Mortar. A heavy indirect fire weapon that can be loaded with several types of shells: fragmentation, high-explosive, phosphorous-inflammatory and armor-piercing. Shells are equipped with a controlled detonation system and provide a wide range of opportunities for artillery shelling of enemy targets.
  4. Heavy Tactical Shield. A police and riot control option that includes two shields installed on hydrawlic mounts.